Hello, I'm

Alpago Göktenay

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Crafting immersive experiences through code, art, and visual storytelling.

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01. About Me

Your Photo

I am a Game Developer and Technical Artist who has a variety of skills, sitting at the intersection of art and technology.

I've got experience working with Unity, Unreal, Houdini, Photoshop, Shaders, VFX, Tool/Editor Scripting, C#, and C++.

I hold a bachelor's degree in Computer Science and have 5 years of working experience. I've also worked on 3 titles that are released on Steam.

0+ Years Experience
0+ Steam Titles
0+ Tools & Engines

02. Featured Projects

Neon Drift Racing

A fast-paced arcade racing game with procedural neon tracks, dynamic lighting, and synthwave aesthetics.

Unity C# Shader Graph

Elemental Storm VFX

Real-time VFX pack featuring fire, lightning, ice, and arcane spell effects built with VFX Graph and custom shaders.

Unity VFX Graph HLSL

Procedural Terrain Engine

A GPU-driven procedural terrain system with dynamic LOD, triplanar texturing, and real-time erosion simulation.

Unreal C++ Compute Shaders

Void Walker

A puzzle-platformer set in a shifting dimensional void. Features custom gravity mechanics and portal-based traversal.

Unity C# Physics

Shader Playground

A collection of stylized shaders — toon, hologram, dissolve, force field, and water — with interactive parameter controls.

Unity HLSL Shader Graph

Cinematic Particle Reel

A cinematic showcase of real-time particle effects including explosions, magic auras, weather systems, and ambient fog.

Houdini Niagara Unreal

03. Experience

2023 — Present

Senior Technical Artist

Your Company Name

Leading the development of custom shader pipelines, VFX systems, and procedural tools. Bridging the gap between art and engineering teams to deliver high-quality visual experiences.

Unity HLSL Python
2021 — 2023

VFX Artist

Previous Studio

Designed and implemented real-time visual effects for multiple game titles. Created reusable VFX libraries and optimized particle systems for mobile and console platforms.

VFX Graph Niagara After Effects
2019 — 2021

Game Developer

Indie / Freelance

Developed indie game prototypes and contributed to multiple game jam entries. Built gameplay systems, level tools, and custom editor extensions. Shipped two titles to Steam.

Unity C# Blender
Graduation Year (e.g. 2019)

Bachelor's Degree in Computer Science

University Name

Acquired strong foundations in software engineering, algorithms, and computer graphics.

Computer Science Programming

04. Skills & Tools

Engines & Platforms

Unity
Unreal Engine
Godot

Languages

C#
C++
HLSL / GLSL
Python
JavaScript

DCC & Art Tools

Blender
Houdini
Substance Painter
Photoshop
After Effects

Specialties

Shader Development
Real-time VFX
Procedural Generation
Lighting & Rendering
Tool Development
Performance Optimization

05. Get In Touch

I'm always open to new opportunities, collaborations, or just a friendly chat about game dev, tech art, and VFX. Drop me a message and I'll get back to you!